System Design Principles

Elvin Baghele
3 min readAug 11, 2023

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When it comes to creating computer programs and systems, there are key guidelines we need to follow. These guidelines assist the designers and planners in making systems that can handle a lot of tasks, are easy to manage, and can be adjusted when necessary.

System design principles are fundamental guidelines and concepts that guide the process of designing complex systems, such as software applications, hardware systems, and more. These principles help ensure that the resulting system is efficient, scalable, maintainable, and robust.

Conceptual representation of Software Design Principles: An interconnected system of circular modules, surrounding a central nucleus. Modules are linked by lines, illustrating low coupling. Layers of a three-tier architecture depicted as concentric circles. Nodes on top-left signify horizontal scaling, while a puzzle piece on bottom-right symbolizes a plugin architecture. Text labels bordering the image detail various design principles from modularity to user-centered design
  1. Modularity: Divide the system into smaller, independent modules or components. Each module should have a specific responsibility or function, making the system easier to understand, develop, and maintain.
    Architecture: Microservices Architecture
  2. Abstraction: Hide unnecessary details and expose only the essential features of a module or component. This simplifies the design and improves the overall system’s comprehensibility.
    Architecture: Model-View-Controller (MVC)
  3. Encapsulation: Bundle the data and methods that operate on that data into a single unit. This helps in maintaining data integrity and enables better control over access to data and functionality.
    Architecture: Object-Oriented Architecture
  4. Separation of Concerns: Divide the system’s functionality into distinct layers or modules, each responsible for a specific concern. For example, separating the user interface, business logic, and data storage layers.
    Architecture: Three-Tier Architecture
  5. Scalability: Design the system in a way that it can handle increased loads by adding resources, such as servers or processing power, without significant changes to the architecture.
    Architecture: Horizontal Scaling (using Load Balancing)
  6. Flexibility and Extensibility: Design the system to be easily adaptable to changes and new features. This involves avoiding tight coupling between components and using design patterns that support the addition of new functionality.
    Architecture: Plugin Architecture
  7. High Cohesion and Low Coupling: Aim for high cohesion within modules (components with closely related responsibilities) and low coupling between modules (minimizing dependencies between components). This improves maintainability and reusability.
    Architecture: Hexagonal Architecture
  8. Single Responsibility Principle (SRP): Each module or class should have only one reason to change. In other words, a module should have a single responsibility or function.
    Architecture: Clean Architecture
  9. Open/Closed Principle (OCP): Software entities (classes, modules, functions) should be open for extension but closed for modification. This means you can add new features without changing existing code.
    Architecture: Event-Driven Architecture
  10. Liskov Substitution Principle (LSP): Objects of a derived class should be able to replace objects of the base class without affecting the correctness of the program. This ensures that inheritance is used properly.
    Architecture: Inversion of Control (IoC) Containers
  11. Interface Segregation Principle (ISP): Clients should not be forced to depend on interfaces they do not use. In other words, design interfaces that are specific to the needs of the clients.
    Architecture: Microkernel Architecture
  12. Dependency Inversion Principle (DIP): High-level modules should not depend on low-level modules. Both should depend on abstractions. This promotes the use of interfaces or abstract classes to reduce coupling.
    Architecture: Onion Architecture
  13. Don’t Repeat Yourself (DRY): Avoid duplication of code or logic. Instead, encapsulate common functionality in reusable components.
    Architecture: Domain-Driven Design (DDD)
  14. Keep It Simple, Stupid (KISS): Strive for simplicity in design. Complex solutions can introduce unnecessary complications and maintenance challenges.
    Architecture: Monolithic Architecture (for simpler applications)
  15. YAGNI (You Ain’t Gonna Need It): Avoid adding functionality that isn’t currently required. This prevents overengineering and keeps the system focused on its current needs.
    Architecture: Minimalist Architecture
  16. Principle of Least Astonishment: Design components and interfaces in a way that users and developers find intuitive and predictable.
    Architecture: User-Centered Design

For detailed insights into these principles and their practical application, you can explore these resources:

Mastering these principles empowers software professionals to architect systems that meet modern demands while accommodating future growth and changes. By combining these principles with a deep understanding of your project’s context, you’ll be well-equipped to craft effective, efficient, and resilient systems.

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Elvin Baghele
Elvin Baghele

Written by Elvin Baghele

Founder at Tekvo.io & Lockboxy.io | Empowering Businesses with Scalable Data Solutions and Product Engineering

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